Introduction
Crystrons are an archtype newly introduced to Duel Links that focus primarily on Synchro Summoning. What differs them from the typical Synchro decks are their interesting twists on the Synchro Summoning method. The most prominent of these being their ability to consistently Synchro Summon on the opponent's turn, allowing them to make use of certain monsters in ways that were not previously possible. The archetype also has several Synchro monsters (unfortunately, only one that has been released in DL) that use a single Non-Tuner and several Tuners, instead of the usual single Tuner and several Non-Tuners.
Archtypal Cards
Non-Tuner Monsters
Crystron Sulfefnir
The primary search tool for this deck, as it allows easy access to any Crystron monster in your deck. However, it is to be noted that it cannot discard itself or a card with the same name as the cost for its effect. The card will be used at 2-3 copies in decks.
Crystron Smiger
The most important Non-Tuner Normal Summon in the deck, as it is a one-card
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. Its level lines up perfectly with
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, which makes it the most effective card out of the three low-level Non-Tuners. This card will almost definitely be used at 3 in every Crystron deck.
Crystron Rosenix
While sporting the same effect as
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, its level gives it different utility in the deck. It becomes a one-card LV6 Machine-Type Synchro, the only target being
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, which is powerful in its own way. As the deck needs several Crystron monsters to utilise
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effectively, it should be used at 1-2 copies.
Crystron Prasiortle
The least useful of the three low-level Non-Tuners, not because of its effects, but more so because of the levels. It is the only one that cannot act as a one-card Synchro, which makes it the inferior card of the three. Will likely not see play.
Tuner Monsters
Crystron Citree
The most important of the Tuners, as it enables two of the three low-level Non-Tuners to act as one-card Synchros. It is the most versatile Tuner in the deck, and is leagues better than the other two. Will definitely be used at 3.
Crystron Rion
Personally, I really like this card as a recovery card. Say you have
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on board,
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banished, and
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in the GY, which is very common for this deck. They destroy Ametrix, which allows you to summon Sulfefnir from the GY. From there, they destroy Sulfefnir, allowing you to summon Rion from the deck, and to use its effect to summon
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using itself and the banished Smiger. A very good card when used with an established field, but as it requires plays to have been made beforehand, it should only be used at 1-2 copies.
Crystron Quan
While it does enable Synchro monsters easily, it feels lackluster compared to the other two Tuners, both of which make Synchros for fewer resources. This card will most likely not see play at all, and if it somehow does, it will certainly never be used at more than 1.
Synchro Monsters
Crystron Ametrix
The go-to Synchro monster in this deck, as it is the easiest to summon, as well as the one that can enable the most for the deck. When paired with
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, it allows you to summon practically anything from your deck as you’d like. Being an extra deck monster, drawing it isn’t a necessity, but it will likely be summoned more than once throughout a duel, making it an easy 2-3-of in the deck.
Crystron Quariongandrax
This difficult to pronounce monster is insanely powerful, and can single handedly turn a duel in your favour. The biggest problem with the card is how difficult it is to summon. While not impossible, it isn’t likely that you’ll manage to summon one throughout a duel, let alone several, so should only ever be included at 1.
Spells / Traps
This will be quick; both of these cards are hard passes for me. Loading...