Introduction
Hi, I'm radlup, I'm an 18 year old college student in NYC, and I've always had a passion for rogue Graveyard manipulation decks such as Batterymen, Madolche, and now Crystrons! Im super active in DLM and Clan and Team Wars, I really love this deck, i have so much fun playing it :)
Hi, I am MetalOverdrive, 22 yo college student, and a huge fan of the rouge decks that have too much text to read and offer shenanigans and multiple plays, such as Noble Knight and Vampires. Crystrons fall in both of those categories. When I woke up and saw the Cybernetic Rebellion Reveal, I fell for the aesthetics of the Crystron toys. Naturally, we had to find a way to make this work, so here we are! We hope you’ll want to play and enjoy crystrons as well after reading this guide!
Crystrons are the WATER-Attribute, MACHINE-Type archetype that got added to Duel Links in Cybernetic Rebellion Main BOX. The main strength of the deck is Synchro summoning, while being able to search the pieces of puzzle you need from deck fairly easily. What makes this deck different from other Synchro-focused decks is the ability to perform Synchro summons during the opponent’s turn, but it’s limited to machine type Synchros only. This opens the new interactions that were previously limited only to cards such as Loading... , but unlike those, you can synchro without needing to be attacked. Unfortunately, we didn’t get the full archetype, but Duel Links already has interesting enough tools to make the deck top tier!
This guide will go over a few categories: cards that belong to archetype, and the ones that don’t, sorted by: main deck monsters/spells and traps/extra deck monsters, combo section, skill section, matchup sections and quarion summoning section.
IMPORTANT: if you use auto setting on toggle-button while you have a crystron tuner that can summon something, the game WILL NOTIFY you that opponents is about the end the turn from the Main Phase. This however can be used as a bait if opponent knows it too, since they can decide to resume their main phase after you perform a Synchro summon.
Archetypal Cards
Main Deck Monsters: non-tuners.
All non-tuners except Loading... have the same first effect where they destroy a face up card you control to special summon a Crystron tuner from the deck. Also all of them have the graveyard effect as well, and you can use only 1 of their effects per turn!
If you use non-tuner effects (except Sulfefnir’s) on the field, YOU CAN ONLY SYNCHRO INTO MACHINES!
Crystron Sulfefnir (2-3x)
Crystron Smiger (2-3x)
Crystron Thystvern (3x)
Crystron Rosenix (1-2x)
Crystron Prasiortle (1x)
Main Deck Monsters: Tuners
All tuners can Synchro summon machine-types monsters during the opponent’s main and battle phase. There are only 2 differences between them: their levels and where are the resources they use located. IMPORTANT NOTE! If something happens to your tuner after you activate its effect(for example it gets destroyed by Loading... ) you will summon the other material on the field but Synchro summon will not be performed! Other material summoned this way will have its EFFECTS NEGATED as long as it’s on the field! The total amount of tuners you should be running is 5-6. Currently the the best ratio is 2 Citrees and 3 Rions, although the other way around works decently well.