Notes & Combos
Infernoid One For One.
Kinda usual as always, kinda bricky as always :b but One For One is literally just another Decatron in your hand, discarding always a Seitsemas, Onuncu or Devyaty with it.
Brand new card makes the deck less RNG dependant than Monster Gate, but imo MG is also good for the mill power that you want in case you don't open with the Spell/Traps, and even the skill Prescience can help you when to activate it.
Prescience is very good, kinda tells you what your opponent's next move will be, but I personally consider it a beginner skill in case you need to learn what's the current meta and how it works against you. Skilled players still prefer to use "LP Boost" or "Tie That Binds" to have a real chance to win.
I don't have access to better Extra Deck toolbox, please use the suggested ones in the Infernoid Breakdown. In this climbing I just used everything in my decklist but Scrap Dragon and Thought Ruler Archfiend.
Replays
Phantom Knight
Mekk-Knight
Infernoid
Elemental HERO
Rose Dragon (KoG Promo)