Notes & Combos
The basic 1.5 card combo of the deck (any normal summon + 1 extra card) allows you to end on a minimum of 2 interruptions from Balerdroch, plus the potential to draw 2 cards on your next turn.
If you draw Balerdroch or Banshee, you can simply use them as fusion material for Dangerous so that you can send Farfa to the GY using Beatrice's effect for an additional interruption (you can also do this if you drew Zombie World in your opening hand).
If you suspect your opponent has Crow/Veiler in their hand, simply end on Dystopia instead of Beatrice.