Notes & Combos
This deck feels so much better now with these new cards. Probably not tier 1 status though due to its skill being heavily outclassed, but definitely a deck to give respect during this format. Tier 2 deck for sure.
Now to be honest I'm not completely confident in how this main deck looks. I believe there is still more testing to be done, so I'll just go over my thought process for these ratios.
You should definitely be running 3 of each vanilla Hero. your Resources can deplete really quickly with all the draw power and Argent activations you'll be doing during your games. 3 Argent is obvious, It's your most important main deck monster and can become the defining factor of how the duel ends. Tantalum does come up and will help you in both making easier lethal, but also unclogging up your field. If you're running 1 Tantalum then definitely run 1-2 Manaccaniter. 1-2 Seal array since your boss monsters' attack can be pretty low at times, especially against Maximum monsters. Elemental Circulation is EXTREMELY important and should definitely be run at 2-3 copies. Ghost Cyclone and Star restart should both be run in this, the extra backrow removal and monster/fusion recursion is nice to have. Up to you on which one to run 2 copies
Both the traps and Pot of greed are what bugging me the most. I was having a nice streak with Warrior Returning Alive and Compulse, but Widespread and Pot of Greed were doing pretty good too, so It's really up to you.
I do think your extra should look like this. The 2nd Thunder Giant surprisingly came up a fair amount, both as an Argent target and to be summoned, so run 2 for sure. The 2nd voltic wingman didn't come up for me enough.
Sorry for Mucho Texto. Just think It's best to be informative with these shared decklists.
Replays
https://duellinks.konami.net/att/0067b35331931f4f6cbfa5fe4aff1bedee95ce37ac
https://duellinks.konami.net/att/068ca6fb5a6abe03052dbd65a268f97eee6a6233d5
https://duellinks.konami.net/att/0655898456de435c2d83cbed7034252fd02f2ab0d5