Notes & Combos
My main combo turn 1 is finding any way to add prepped defense to hand,if i am going against a deck with a 4000+ atk monster,i use more resources to get both prepped defense in hand and a gigagloves in grave
for turn 2 I usually normal summon wagon to search out a superheavy "soul" monster,due to this deck being made in the salamangreat era, it's usually negated if I don't stop whatever negates await,which is why d.d.crow and dogoran come in handy,the plan is to get a wagon with one soulpeacemaker and one soulpiercer to summon scales to bring susanowo/steam train king,for steam train king,you use a trumpeter and a soulpiercer that scales revived to summon shutendoji then you search a second trumpeter with soulpiercer's effect to bring steam train king,for susanowo, you have the freedom to choose to use the skill and wipe the backrow with shutendoji and then regain it with susanowo,or simply just summoning susanowo without the skill,battleball is quite useful in late game and can make use of dogoran on the opposite field /get rid of annoying monsters

i play superheavy samuray a lot, whit only one flutist you can't defend yourself by the enemy effects

Honestly I can't deny you've got a real point,this deck is more of a core than an actual complete build,i personally use 1 flutist because the effect is hard once per turn and because i usually depend on scales dragging a soulpiercer that has searched a trumpeter which means i usually get to summon 2 ogre shutendoji if I'm going against very heavy backrow,also because i want to have a decent draw rate for dogoran and d.d.crow as they have proven very helpful against a lot of decks,thank you for thinking on how to improve this deck, I'm open to hearing all suggestions and excited to make SHS even better

Simply,we summon kaiju when there is an annoying boss monster,say for example,dark requiem,gouki master ogre, shooting quasar are all examples We usually deal with it by summoning battleball and using it to summon susanowo,you can destroy it by battle or card effects if you want, doesn't matter all that much

How are you summoning Susanowo with battleball and Dogoran if Susanowo requires a non tuner superheavy??