Notes & Combos
Do you like trains or beating your opponents with fat attack monsters? Well this is the deck for you!
My go-to turn one when facing a non-graveyard utilising deck: Play field spell => Use skill to summon Bullet Train => Activate field spell effect to summon Ruffian => Link off into Anger Knuckle => Set spells and/or traps => Activate both effects in the graveyard during the end phase.
Turn one with no field spell: Just try to get Anger Knuckle out with some support (Backup monster like Derricane and/or spells and traps)
Turn one against Graveyard-dependent decks: Use Pegasus to convert a level 10 train (preferably Derricane so you can have a form of destruction on their turn) into a level 4, XYZ into Abyss Dweller => Set spells and traps to support.
On opponents turn after you go first: If you have Anger Knuckle on the field, wait until they attempt to enter Battle Phase then activate (If they have monsters with ATK higher than Anger Knuckle then send Knuckle to the grave and summon a lvl 10, if you have the fields spell, also activate and get as much defense as possible.) If you have Abyss Dweller, either activate right away or wait until you can destroy one of their cards with Derricane (if Derricane is used as material for Dweller) just depends on what they you are playing against.
Going second: Ideally you would have your backrow removal to use, after that or if you don't have any, try to get as much destruction as possible with Derricane and Skypalace, then finish off with Liebe.
Kiteroid to prevent getting OTKd especially against Odd-Eyes and Speedroids board wipes
Sky Striker card was useful for turn 1 protection and anti-destruction.
IDP - Good disruption
I originally had Ante in this deck for fun, but found that I would be better off with something more beneficial. It was fun to counter Timelord burn with my own burn though.
I'll try to answer any comments and am welcome to any suggestions.