Notes & Combos
It's been a difficult deck to learn and play. I've been on the verge of quitting several times, but I kept at it because I like dm and didn't want everything I'd learned to be lost. I've played this way because I felt comfortable, but I doubt it's the most optimal build, considering the different builds.
It goes without saying that you have to know how to play very well and know what you're doing perfectly, because unlike other decks, where when you make a miss play, you can still solve it, with DM, it's most likely not possible. The deck's turn 1 is quite good, and you can leave between 3 and 5 interruptions depending on how you have your deck configured. And turn 2 isn't bad either, where if you use your cards well, you can surpass almost any field.